A school for every stage of life.
Select a Square below to explore our interactive games, structured lessons, and mindfulness tools. Every game adapts to the learner and ships with a built-in EQ safety net.
120 things you can open today · not one countdown clock
The games you can play today
Open one Square at a time — each says what it learns and what you can play today. The picture on a card is the actual room you are about to walk into, not an icon, and every game has a breath waiting in it for when you miss too many times in a row.
The Play Square
Ages 3–5
Early math, vocabulary, and emotional identification. Highly visual and voice-guided by the Kidsquare Bear.
Number Sense
Hungry Bear's Picnic
Give the bear exactly the right number of snacks.
▶ PlayMake Your Own Scene
Pick a painted place, then fill it with trees, animals and anything else you like. Nothing here can be wrong.
▶ PlayPut the Rooms In
Read what happens in each empty space, then move the right room into it — and mind which floor it belongs on.
▶ PlayThe Nail Salon
Pick a polish, paint the nails, add a sticker — then take orders from customers who name the finger they mean.
▶ Play
Popcorn
Pick every kernel off the cob, tip them in the pan, then tap each one and watch it pop. The count never changes.
▶ PlayWhat Happens First
Three painted moments, shuffled. Put them in the order they happen — then find out why that order is the only one.
▶ PlayThe Washing Line
The socks are pegged out in the wrong order. Tap two to swap them, until every pair stands side by side.
▶ PlayThe Frog and the Flies
Tap an insect and the frog's tongue takes it. Each round says which ones to catch — and which to leave alone.
▶ Play
Number SenseBubble Pop: 1-2-3!
Pop the number the Kidsquare Bear calls out.
▶ Play
Analysis
The Toy Box Tidy-Up!
Sort each item into the matching colour bin.
▶ Play
Emotion Recognition
The Emotion Detective
Match the face to the feeling.
▶ Play
Working MemoryFollow Me!
Watch the order Miro shows you, then tap it back.
▶ Play
Vocabulary Development
Where Is It?
The cat is ON the box — or IN it? Drag the right position word into the sentence and learn where everything is, in Thai and English.
▶ Play
Observation
Whose Shadow?
A duck, a giraffe and a key have all left their shadows on the grass. Drag each picture back onto the shadow with the same shape — or tap the picture, then tap the shadow.
▶ Play
Observation
Summer I-Spy
Find every crab, every ice cream, every shell — and count as you go.
▶ Play
ImaginationThe Design Studio
Invent a cookie, a cupcake, a sundae — or your own future. Then tell us about it.
▶ Play
Creative ExpressionSea Glass Studio
Set frosted sea glass into a frame and hang it where the light comes through — then say who it's for.
▶ Play
ObservationDress-Up Match
Find the three wearing the same outfit — or the three who don't. Sharp eyes for colour, pattern and style.
▶ Play
Number SenseCount & Match
Count the little things, then tap the number that matches how many you see.
▶ Play
Geometry & Spatial ReasoningButterfly Symmetry
One wing is decorated — colour the other to match, exactly mirrored down the middle.
▶ PlayColour Climb
Poppy calls a glowing hold — the big purple one! — and you tap it to climb the wall.
▶ PlayOrder Climb
Numbers and letters on the holds — tap them in order (1→6, A→F, then by twos) to climb.
▶ Play
Phonological & Phonics SkillsFirst Sound Safari
Poppy says a sound — tap the animal whose name starts with it. The first step of learning to read, by ear.
▶ PlayKey Code
The key says what each picture is worth — then every question is asked in pictures. Look it up, then add. Or follow a colour sequence round the ring.
▶ PlayCan You?
A floor game round a screen: roll, walk your token, and actually do what the square says. Land on an I-can't square — flying to the moon, drinking the sea — and you walk back to Start, laughing.
▶ Play
ObservationWhat's Missing?
Two shelves, and one thing has gone from the second — find it. Or find the one thing on the line with no pair.
▶ PlayLetter Roads
Every number and letter is a road. Drive the car from the green light to the STOP sign — one stroke at a time, in the order a hand really writes.
▶ Play
Reading Fluency
Super Cart
Push the cart down the aisle and grab the groceries on your list — by picture, by letter, or by word.
▶ Play
Collaboration in Creativity
Doodle Party
Everyone gets the same prompt and draws it on their own little canvas — watch each other's pictures appear live, then hand out hearts.
▶ Play
Geometry & Spatial ReasoningBuild It
Look at the plan, then drag each piece into its place. The shape AND the colour have to match — and some pieces belong to nothing.
▶ Play
Geometry & Spatial ReasoningFrom Above
A stack of rings from the side — now imagine floating up and looking straight down. Which picture is the same thing?
▶ Play
Vocabulary DevelopmentOpposites Lab
Don't memorise opposites — make them happen. Pour it full, scrub it clean, pump it big, switch it on, and watch the word change with it.
▶ Play
Home Living SkillsClean-Up Time
Three jobs you can actually see finish: wipe the fog off a window until the view comes back, tap the last stain off a dish, and put every piece of rubbish in the bin it belongs in — and find out why it goes there.
▶ Play
AnalysisSort It
Two baskets and one rule. Drag each painted thing to the side it belongs on — land or water, eat it or use it, inside or outside — and find the one or two that make you stop and think.
▶ PlayComing next
The Magic Shape Sorter!
2D shape identification & spatial awareness.
The Great Bird Seesaw!
Quantity comparison — more vs. less on a balancing seesaw.
Musical Math
Counting through beats — compose songs by snapping musical blocks.
And the half of it that isn't a game
The single-player games are the front door. These four are the reason a family is still here in month three.
The weekly plan
Three activities a week, no subject split — with a note under every one saying what it actually builds.
4 squares · maths and English never dropped
Vocabulary
6 games on one word list — a word only counts as learned once you've beaten it in three different ones.
53 sets · 1070 words · nothing locked
Play as a household
One device passed round the room, or one each — and the score belongs to the house. Nobody beats anybody.
4 games · 2–8 players
Off the screen
Scavenger hunts and bingo — Kidsquare hands you a card and then gets out of the way. The rest of it is a real seashell.
12 hunts · close the tab, the ticks survive
Every game we are building
199 brain games — 49.75 for each Square. Every one happens in the same valley, is hosted by someone from the family, and trains one clear skill.
110 playable today · 89 still to build — and we are listing all of them before they exist.
Play Square · 3–5
The Warm Sunny Field & Miro's playroom
Big targets, one instruction at a time, voice-led — no game here needs a child to read.
- Hungry BearCounting to 5 · The bear's cave
- Bubble PopNumber recognition · The bubble garden
- Toy Tidy-UpSorting & set-shifting · The playroom
- The Emotion DetectiveNaming feelings · The feelings tree
- Follow MeSequencing & span · The toy shelf
- Which Colour Vanished?Visual working memory · The playroom
- Big, Middle, SmallSeriation · The sunny field
- Whose Shadow?Shape matching · The stepping-stone garden
- Counting StarsOne-to-one correspondence · The night nursery
- What's That Sound?Auditory discrimination · The sunny field
- Line Them UpPatterns (AB, AAB) · The playroom floor
- Wash-Up StepsProcedural sequencing · The kitchen sink
- Sock PairsMatching · The laundry basket
- Slow & FastInhibition (go / no-go) · The sunny field
- Falling FruitTracking & timing · The orchard
- Plant the SeedShape into slot · Kham's garden
- What Comes Next?Temporal order · The playroom
- Follow the DrumRhythm imitation · The sunny field
- Hide & SeekObject permanence · The bubble garden
- Mother & BabyCategorisation · The sunny field
- Heavy or LightPhysical intuition · Pang's kitchen
- Colour MixingCause & effect · Sin's studio
- Which Path Home?Simple maze · The sunny field
- Breathe with BearySelf-regulation · The moonlit nursery
- Colour ClimbColour naming & size · The climbing corner
- Clean-Up TimeHand control, seeing a job through & learning to sort waste · Pang’s kitchen
- Order ClimbOrdering & counting · The climbing corner
- Lucky Tumbler: Put in OrderNumber recognition & ordering · The village fair
- First Sound SafariInitial sounds (phonemic awareness) · The warm sunny field
- Super CartPicture matching & first letters (A→B→C) · The supermarket
- Doodle PartyReal-time drawing together & appreciation · The art studio
- Brain TeasersEveryday observation & reasoning (think-then-reveal) · The observatory
- Logic GridDeductive elimination (logic grid) · The observatory
- Problem RoadChoosing what actually helps, and deciding in time · A three-lane road through town
- Where Is It?Prepositions of place (on/in/under…) TH–EN · The living room, garden & street
- Sort ItCategorising by one rule (land/water, food/tool, inside/outside) · The warm sunny field
- Build ItMatching shape AND colour at once, then building to a plan · The living room
- From AboveImagining another point of view (from the side ↔ from directly above) · The living room
- Opposites LabAntonyms learned by doing (full/empty, clean/dirty, hot/cold …) · The kitchen table
- Letter RoadsStroke order and stroke direction — the one thing paper cannot enforce · The village road
- What's Missing?Systematic search — one shelf at a time rather than darting about, and pairing-off · The store room
- Key CodeHolding a lookup table in mind while working with it — the graph-axis skill · The classroom
- Can You?Saying I can / I can't while actually doing it — grammar learned with the body · The living-room floor
- Butterfly SymmetryLeft–right symmetry · The butterfly meadow
- Count & MatchCounting and matching quantities · Miro's playroom
- The Design StudioPattern and colour choice · The studio
- Dress-Up MatchMatching against a rule · The wardrobe
- Sea Glass StudioColour grading and balance · The beach
- Summer I-SpyVisual search · The beach
- The Frog and the FliesHitting a moving target while holding a rule · The pond bank
- The Washing LinePairing by pattern, and planning a swap · The washing line out the back
- What Happens FirstCause before effect · All round the house
- PopcornA quantity survives being moved and changed · The kitchen
- The Nail SalonThe names of the fingers, left from right, and an alternating pattern · The dressing table
- Put the Rooms InA room is what happens in it, not its shape — and a house is arranged in floors · All round the house
- Make Your Own SceneComposition, and telling the story of a picture you made yourself · Anywhere
Junior Square · 6–11
White Wood & the valley at work
Now the rules can change mid-game — which is where executive function actually lives.
- Who Cooked It?Asking the question that halves the field — the heart of every search there is · The Kidsquare kitchen
- Question SeaBuilding a grammatically right sentence — seven of them, can/can't through present perfect · The open sea
- Astro-MathArithmetic fluency · The night sky
- Number WhackSelective attention · Kham's garden
- Pizza FractionsFractions · Pang's kitchen
- Pattern PathWorking memory · White Wood
- Whose Tool Is This?Semantic association · The village square
- The Rule ChangedSet-shifting · The workshop
- Tell It BackVerbal working memory · The owl library
- Word WindSpelling · White Wood
- Balance the ScalesAlgebraic thinking · The workshop
- Number ShadowsMental rotation · The night sky
- Spot the ChangeVisual attention · Pang's kitchen
- Recipe OrderPlanning · Pang's kitchen
- Star GardenGrid deduction (Queens-style constraint logic) · White Wood
- Don't Press RedInhibition · The night sky
- Memory MapSpatial memory · White Wood
- Garden OrdersMulti-step instructions · Kham's garden
- Faster Than FearProcessing speed · The night sky
- Odd One OutCategorisation · The owl library
- Build the BridgePlanning & physics · White Wood
- Fraction ScalesEquivalence · Pang's kitchen
- The Owl's CipherSymbol substitution · The owl library
- When Anger ComesEmotional regulation · The feelings tree
- Turn It In Your HeadMental rotation · The workshop
- Light Every LanternRoute planning · White Wood
- Route MemoryWorking memory & sequencing · The climbing corner
- Lucky Tumbler: Guess the ChanceData, bar charts & chance · The village fair
- Super Cart: Shopping ListReading food words & working through a list · The supermarket
- Hands-On MathsConcrete +, −, × and ÷ · The maths room
- Speed MathsMental-maths tricks (grades 1–6) · The maths room
- Brain TeasersLogic, wit & gentle trick questions (think-then-reveal) · The observatory
- Logic GridDeductive reasoning with a logic grid · The observatory
- Two Pictures, One WordCompound words: two words joined into one · The owl library
- Hex MatchSymbol matching, spatial placement & planning colour groups · White Wood
- Name the GroupCollective nouns (a pride of lions) & meaning-matching · The owl library
- Mirror MeReflection symmetry (left–right mirror image) & spatial reasoning · White Wood
- Who Lives Here?Positional deduction (floor / window / next-to) by elimination · The village square
- Make It PerfectFine motor precision, waiting for the right moment & the satisfaction of finishing one small thing properly · The village square
- JigsawWhole-and-parts perception, matching shape & colour, and seeing a long job through · The craft room
- Sort It OutCategorisation, seriation by size & knowing where things belong · The toy room
- Saturday MarketNeeds before wants, knowing what’s left & choosing between a treat today and the jar · The market
- The ArcadeProcessing speed, focus under a clock & competing only with your own best · The playroom
- Connect the DotsSequential counting 1→N & skip-counting (2s, 5s, 10s) · The craft room
- RiddlesReasoning across several clues at once (think-then-reveal) · The observatory
- Follow the CodeReading a program step-by-step & tracing bugs (code literacy) · The owl library
- Secret CodeHolding a colour→digit lookup in mind & reading a shape in a stated order · The classroom
- Number Word ScrambleSpelling English number words & seeing the -TY / -TEEN patterns · The classroom
- The Missing PieceVisual memory & search: where did this cut-out piece come from? · The craft room
- Tile LayingEdge matching under several constraints at once · The craft room
- Pattern Add & SubtractSet arithmetic (union & difference) and why an overlap only counts once · The classroom
- Where Do You Feel It?Reading emotions in the body — catching the signal before it speaks for you · The calm corner
- Thought Then FeelingCatching the sentence hiding between the event and the feeling · The playground
- Break It DownDecomposition · The timber yard
- Find the Hidden AnimalsObservation and camouflage · White Wood
- What Time Is It?Reading an analogue clock · The clock tower
- Energy HeroWatts, baht and carbon · The little power house
- Greedy StepsGreedy choice, and when it fails · The market
- HalfwayHalving to search · The library
- The Kidsquare ShopChange and planning a purchase · The valley shop
- The Kidsquare KitchenSequencing and measuring · The kitchen
- Mirror the MoveSymmetry as a strategy · The games table
- The Paper Music BoxRhythm and repeating pattern · The music room
- Narrow It DownEliminating with a good question · The detective's room
- Set the ClockSetting the hands to a time · The clock tower
- Smart ExperimentChange one thing at a time · The little laboratory
- Thought FlipReframing a harsh thought · The calm corner
- The Unchanging ThingFinding the invariant · The water mill
- Sort the WasteSorting waste into four bins · The back yard
- Who Lives Where?Deduction from clues · The village street
- Write & SolveWriting a sum, then solving it · The school desk
- Three of a KindPlanning inside a space that runs out · The sorting table
- Farm JobsDoing a job the right way because you know the reason, not because you were told · On the farm
- When Is This For?Reading a situation off an object · All round the house
- Hoop ShotAdding in your head by a named method, not by counting up one at a time · The basketball court
Teen Square · 12–17
The Observatory
Dark by default, never patronising. The EQ here is pressure, comparison and focus.
- Constellation SortCategorisation under load · The dome
- Star n-BackA lab task in a space costume — a worksheet with a stopwatch. The far-transfer evidence is weak, and putting a clock on a teenager fights the Teen Square's own stress-relief mandate.
- Task SwitchSet-shifting · The dome
- The Colour TrapA lab task in a space costume — a worksheet with a stopwatch. The far-transfer evidence is weak, and putting a clock on a teenager fights the Teen Square's own stress-relief mandate.
- Plot the RoutePlanning (Tower of London) · The cliff path
- Digit SpanA lab task in a space costume — a worksheet with a stopwatch. The far-transfer evidence is weak, and putting a clock on a teenager fights the Teen Square's own stress-relief mandate.
- Matrix LogicFluid reasoning · The dome
- Reaction WindowA lab task in a space costume — a worksheet with a stopwatch. The far-transfer evidence is weak, and putting a clock on a teenager fights the Teen Square's own stress-relief mandate.
- Faces & NamesAssociative memory · The village festival
- 3D RotationMental rotation · The dome
- Under PressureDecision under time · The cliff path
- Read BetweenInference · The study loft
- The Balance BoardPrioritisation · The study loft
- Before the ExamAnxiety regulation · The quiet pool
- The Voice InsideCognitive reframing · The quiet pool
- Mental Maths SprintNumeracy under load · The dome
- Order of EventsLong sequencing · The study loft
- Headline or HoaxReading how it is written, not guessing if it is true · The study loft
- Focus in NoiseSelective attention · The festival
- Dual N-BackA lab task in a space costume — a worksheet with a stopwatch. The far-transfer evidence is weak, and putting a clock on a teenager fights the Teen Square's own stress-relief mandate.
- Plan the BudgetExecutive planning · The market
- The Comparison TrapEQ: social comparison · The study loft
- One Wave at a TimeFocus (single-tasking) · The quiet pool
- Asking for HelpEQ: help-seeking · The study loft
- Lucky Tumbler: Estimate vs ActualEstimation, probability & reading data · The village fair
- Speed MathsMental-maths tricks (grades 7–12) · The maths room
- Brain TeasersReasoning, riddles & critical thinking (think-then-reveal) · The observatory
- Logic GridEinstein-style multi-constraint logic · The observatory
- Logic Detective: Knights & KnavesPropositional truth-logic & proof by cases · The observatory
- Logic Detective: MastermindDeductive elimination from bulls-and-cows clues · The observatory
- Equation BalanceSolving linear equations: do the same to both sides · The maths room
- Molecule LabBuilding molecules from elements & reading chemical formulae · The chemistry lab
- Logic Detective: Case FilesFinding the liar AND the hidden fact (who did it / which box / who stands where) · The observatory
- My CompassKnowing what you value, ranking what matters & revisiting it as you change · The veranda
- DNA MatchBase pairing (A·T, C·G) & transcribing a strand into RNA · The chemistry lab
- Whose Child Is It?Blood-type genetics: reading genotypes (ii, IᴬIᴬ, Iᴬi …) and ruling out the impossible · The chemistry lab
- Ask the Best QuestionChoosing the most informative question · The Observatory
- Working BackwardWorking backward from the answer · The Observatory
- State KeeperKeeping track of state · The Observatory
Silver Square · 65+
Silver Lake
≥18px, high contrast, large targets — and not one timer anywhere.
- Memory MatchVisual recall · The lake
- Breathe with BearyCalm · The moonlit nursery
- Name the FaceAssociative memory · The tea house
- What's Missing?Visual working memory · The tea house
- Days in OrderTemporal orientation · The tea house
- Count the ChangeEveryday numeracy · The market
- The Recipe I KnowProcedural recall · The tea house
- Name the AnimalsVerbal fluency · The jetty
- Find the DifferenceVisual attention · The lake
- Match the BirdsongAuditory memory · The jetty
- The Old SongsLong-term recall & mood · The tea house
- Cast, Wait, ReelSequencing · The jetty
- What to Plant WhenSemantic memory · Kham's garden
- The Lakeside WalkSpatial memory · The lake
- Rhyme TimeLanguage · The tea house
- Counting BackwardsAttention · The jetty
- Tell Your StoryNarrative & dignity · The tea house
- The Stone BoardStrategy · The tea house
- Set the TableEveryday planning · The tea house
- The Same LeafDiscrimination · The lake
- Know My MedicineDaily-living memory · The tea house
- The GrandchildrenFamily recall · The tea house
- The Slow WalkMindful movement · The jetty
- Small GratitudesMood · The lake
- The Shopping ListRecalling a short list · The lakeside market
- Whole-Body EightsWhole-body movement and balance · Silver Lake shore
- Name the PictureRetrieving a name · The lakeside house
- Picture SudokuElimination logic · The table by the window
- Half a ProverbThai proverbs already known by heart · The lakeside pavilion
Plus 26 household games over on the activities page — 4 of them playable.
Adaptive difficulty
Answer three in a row correctly and the challenge rises. Struggle, and it gently steps back — never bored, never overwhelmed.
The 'Take a Breath' intervention
Three tough misses in a row pauses the module. The Kidsquare Bear invites a 10-second breath before trying again.
Kind failure states
We never flash a cold 'Incorrect.' Instead: 'Not quite yet — let's look at the steps together.' Positivity is coded in.
The Kidsquare Rule in action
Notice what happens when you miss a few in a row: the game never says a cold “Incorrect.” It offers a gentle retry, and if frustration keeps building it pauses everything for a calming breath — then quietly steps the difficulty down so you can rebuild confidence. Every Kidsquare game ships with this EQ safety net.







The Kidsquare Rule in action