• Three stages — a niggle, rising, over the top — each with the body signals that go with it
  • Every tool declares which stages it works at, and only ONE (breathing) works at all of them — checked (npm run verify:anger)
  • A tool from the wrong stage is not marked wrong — it says what would actually happen if you tried it there
  • No copy anywhere calls anger the problem — the verifier greps for it
  • Keep a private note of which tool worked, for next timeplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.