- Idea: the screen is only the board and the die — the playing happens on the floor
- Thirty squares snaking up from the bottom-left, so further along always means higher up
- Twenty-four `can` squares, every one with painted verb art and every one doable beside a sofa
- Every `can't` square is something nobody alive can do — fly to the moon, eat a mountain, drink the sea
- That is the whole reason: a square saying `I can't jump` makes a child who CAN jump say otherwise, then punishes them for it
- Back to Start becomes the punchline, not a penalty — of course you're back, you tried to fly
- No two can't squares adjacent — twice in three rolls and it stops being funny
- Two to four players, valley-animal tokens, one hop at a time so a child can count along
- Every square's English sentence can be heard out loud
- A painted floor under the board, in place of the gradientplanned
- A family mode where a grown-up can add their own squares (`I can tidy the toys in one minute`)planned
- A printable board sheet for playing on a real tableplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
