• Idea: the screen is only the board and the die — the playing happens on the floor
  • Thirty squares snaking up from the bottom-left, so further along always means higher up
  • Twenty-four `can` squares, every one with painted verb art and every one doable beside a sofa
  • Every `can't` square is something nobody alive can do — fly to the moon, eat a mountain, drink the sea
  • That is the whole reason: a square saying `I can't jump` makes a child who CAN jump say otherwise, then punishes them for it
  • Back to Start becomes the punchline, not a penalty — of course you're back, you tried to fly
  • No two can't squares adjacent — twice in three rolls and it stops being funny
  • Two to four players, valley-animal tokens, one hop at a time so a child can count along
  • Every square's English sentence can be heard out loud
  • A painted floor under the board, in place of the gradientplanned
  • A family mode where a grown-up can add their own squares (`I can tidy the toys in one minute`)planned
  • A printable board sheet for playing on a real tableplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.