- The technique is taught first: a twitch is not a bite — wait for the float to go right under
- The float really twitches while you wait — little fish nosing the bait — so there is something to watch the whole time
- Pulling on a twitch brings the line back empty and Grandpa Singh names the difference — never says wrong
- verify:fishing proves every twitch ends at least 1.5s before the dip — otherwise the rule the game teaches would be a lie
- Three places to cast: the reeds are busy but full of false alarms, the willow is quiet but a long wait
- The three steps stay on screen, lighting up one at a time
- The wait is never the same twice, so it cannot become a count
- The pull window is never under 700ms — a Silver game tuned to teenage reflexes excludes the people it is for (npm run verify:fishing)
- Pulling early costs nothing — just one of four kind lines, and another cast
- About one cast in six brings up an old boot or a tin
- Its own pond, painted for this game and filling the screen — no longer a borrowed plate
- The reeds, grass and willow lean in a light breeze — waiting in front of a frozen screen is far longer than waiting somewhere alive
- Anyone who asked for reduced motion gets the same painted pond, held perfectly still
- A tall repaint of the same pond for phones, rather than the wide one cropped
- Hand the rod between a grandparent and a grandchild on one screenplanned
- Let the water itself ripple when the breeze picks upplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.