• A real go / no-go task — the way inhibition is actually measured
  • Four stars in five are go trials, so the hand builds a habit — there has to be one before there is anything to stop
  • Ratio and spacing checked before it ships: 10–30% red, never two in a row, never before the fourth (npm run verify:nored)
  • A meteor is a rock with a burning tail and a planet is a disc, so a colour-blind child can play
  • Six planets and two meteors painted in watercolour, replacing the SVG stand-ins
  • The white card is gone: the painted night sky is the stage, and the panels are indigo glass over it
  • Space or Enter works instead of tapping
  • EQ: a slip prints “the hand is faster than the mind — that happens to everybody”, nothing is deducted, and three slips offers the slow speed
  • A two-player mode — who can hold back betterplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.