• The new wall: flat light facets like a real gym panel, drilled with bolt holes, and holds as organic lumps in Kidsquare colours — no two the same
  • The wall ships EMPTY — the game bolts the route on, because the route is the puzzle (empty plates in public/climb)
  • Idea: name colours and compare sizes, by climbing
  • Every call gives colour AND size, so it's colour-blind safe
  • The call is read aloud (a Listen button)
  • After 3 misses the right hold glows to help
  • Sound, Poppy hosts, a "reached the top!" screen
  • A longer struggle → a breathing pause
  • Fills the screen on phone & desktop

✓ = done · ☐ = planned. Every game is built one step at a time like this.