• Round 1 colour · round 2 a conjunction · round 3 adds capacity
  • Checked: one home per star, no overlapping groups, and round three always overflows (npm run verify:stars)
  • No clock in any round — load is not speed
  • A misplaced star says where it belonged and why, then goes there anyway
  • The end card puts the three rounds side by side, so the load shows
  • A fourth round where the rule changes mid-flowplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.