• A second question about the same picture: which WORD goes with it — นก 3 ตัว, a flock of birds
  • The counting question now uses the right classifier — it used to ask “มีกี่ตัว?” over apples and leaves alike
  • The English group words come from the collective-noun bank the site already had, and a script fails if the two ever disagree
  • No decoy is secretly right: an apple is ผล and equally ลูก, so both are kept out of the decoy pool
  • Idea: the very first maths — count, then match a number
  • Decoys sit right next door (±1, ±2) so it's a real count
  • A wrong number just gives a soft shake
  • Sound, house points, Beary hosts
  • 8 rounds, then a "great counting!" screen
  • A few misses → a breathing pause
  • This plan used to say "works on every screen". On a phone it did not: the three numerals were laid out underneath Beary — two of them half visible, none of them tappable — and the owner found it, not us
  • The cause: the game rolled its own frame instead of sitting in <GameShell>, which is what reserves the host's corner. It is back inside the shell, and the play-test now asserts all three numerals are on screen AND that nothing is painted on top of them
  • The things being counted are Kidsquare's own watercolour cut-outs now, not emoji — and the set changed to match the scene: fruit, cake, an egg, flowers, bees, butterflies, leaves
  • The scene moved off the whack-a-mole soil — six burrows this game never used — onto a picnic blanket in a meadow with baskets of apples and flowers at both edges: what the child counts is what is in the picture
  • npm run verify:countmatch checks 400 rounds — exactly one right answer, near-miss decoys only, nothing repeating twice running — and that every painting the data names is really on disk

✓ = done · ☐ = planned. Every game is built one step at a time like this.

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