- Idea: make temporal orientation a game — it is the thing a family notices first
- Four rounds on one calm menu, in any order — nothing locked, no ladder
- Built on the Thai colour of the day, reusing the existing lib/day-colours.ts table
- Every card carries its NAME as well as its colour — colour is never the only cue
- The today round reads the device date, and closes with the full Thai date in the Buddhist year
- Twelve months, ordered half a year at a time, with the ม.ค./ก.พ. abbreviations people actually read
- Tap the card then tap the space, everywhere. Drag works too but is never the only way in
- Type from 18px up, every target over 56px, and not one clock anywhere
- EQ: a card in the wrong space settles back with a warm line; the second try names the neighbouring day
- Three settle-backs in a row offers a breath, and the counter resets after it
- Read the day and month names aloud through lib/speak, for anyone whose eyes are tiredplanned
- A dates-that-matter mode: holy days, holidays, and the birthdays in this houseplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
