• Idea: make temporal orientation a game — it is the thing a family notices first
  • Four rounds on one calm menu, in any order — nothing locked, no ladder
  • Built on the Thai colour of the day, reusing the existing lib/day-colours.ts table
  • Every card carries its NAME as well as its colour — colour is never the only cue
  • The today round reads the device date, and closes with the full Thai date in the Buddhist year
  • Twelve months, ordered half a year at a time, with the ม.ค./ก.พ. abbreviations people actually read
  • Tap the card then tap the space, everywhere. Drag works too but is never the only way in
  • Type from 18px up, every target over 56px, and not one clock anywhere
  • EQ: a card in the wrong space settles back with a warm line; the second try names the neighbouring day
  • Three settle-backs in a row offers a breath, and the counter resets after it
  • Read the day and month names aloud through lib/speak, for anyone whose eyes are tiredplanned
  • A dates-that-matter mode: holy days, holidays, and the birthdays in this houseplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

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