- Idea: a child doesn't count to prove they can — they count because they want to see the picture
- The picture stays hidden: show it early and the line can be drawn without reading a single number
- Every dot is a real point on the outline of a real Kidsquare painting (a script traces it)
- Five sequences: 1–10 · 1–20 · tens · fives · hundreds
- Twenty pictures each — a hundred puzzles, none repeated inside a level
- Simple silhouettes go to the short sequences, busy ones to the long
- The sequence ticks off along the top, so the counting is visible
- A wrong tap costs nothing at all — nothing is ever lost
- Three misses → the next dot glows; six → a breathing pause first
- Finish and the picture is named in Thai and English, with a listen button
- It remembers which pictures are done and hands out a fresh one next time
- A print button, so a sheet can go home from class on paperplanned
- Counting backwards 10→1, and counting by twosplanned
- The line drawn is a CURVE, not a polygon — every dot is a real point on a real painting's outline
- Colour it in once the outline closesplanned
- Several short runs per picture, each restarting at 1 — four runs of ten beats one run of fortyplanned
- A counting question after the reveal (“how many houses are in the picture?”)planned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
