• A dressing mode: pick a cut, a colour and a pattern and she wears it — 128 outfits, none of them wrong
  • The rail is eight real dress cuts — A-line, maxi, wrap, shirt, tiered, fit & flare, pinafore and off-shoulder
  • Four prints — plain, stripe, dot and flower — in pink, yellow, blue and green
  • Every button is a picture, not a word — at three you cannot read “dots”, but you can see a spotty square
  • The room is a real dressing room now — rails, mirror, shoes
  • Idea: telling things apart — where sorting starts
  • Two modes: find 3 the same, or 3 that differ
  • The eight cuts are paintings (white cloth); the colour and the print stay code — eight paintings buy all 128 outfits and "same" is still exact
  • The colour multiplies through the painting, so the folds and gathers survive into every colour · npm run verify:dressup
  • Sound, house points, Beary on the village hills
  • "Sharp eyes!" then the next round
  • A few misses → a breathing pause
  • Works on every screen

✓ = done · ☐ = planned. Every game is built one step at a time like this.