• The two modes ask one question from opposite ends: a pair is a sweep for a twin, the odd one is holding “they are all that one” and catching the exception
  • No card is labelled: this is a LOOKING game, and a label turns it into reading
  • Every glass carries its name in its aria-label, so a screen reader plays the same game the eyes do
  • The glasses differ by shape, garnish and colour together — never by colour alone
  • Four, six or nine glasses, and the ask is spoken every round
  • A wrong tap wobbles and puts the glasses back — three of them and the game stops for a breath
  • A memory mode: turn the glasses face down and open two at a timeplanned
  • A sorting mode: drag each glass onto the hot/cold or sweet/sour trayplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

Community Voice

Help design Kidsquare with us

We want everyone to help shape the activities in Kidsquare — so this is your space to share ideas. Our team reads every one, and builds toward the games you actually want.

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