- The first three cards always agree, so the reading habit is running before anything is asked to fight it
- The clash ratio is checked at every level — calm 60%, steady 70%, loud 80% (npm run verify:mindload)
- Running out of time is not a wrong answer, it is simply the next card — “that one went by, never mind”
- The Kidsquare Rule: three clashing cards missed in a row slows the clock, without re-shuffling the deck — otherwise the help would look like luck
- The end names how many times the word won, then explains why it wins for everybody, adults included
✓ = done · ☐ = planned. Every game is built one step at a time like this.
