• The first three cards always agree, so the reading habit is running before anything is asked to fight it
  • The clash ratio is checked at every level — calm 60%, steady 70%, loud 80% (npm run verify:mindload)
  • Running out of time is not a wrong answer, it is simply the next card — “that one went by, never mind”
  • The Kidsquare Rule: three clashing cards missed in a row slows the clock, without re-shuffling the deck — otherwise the help would look like luck
  • The end names how many times the word won, then explains why it wins for everybody, adults included

✓ = done · ☐ = planned. Every game is built one step at a time like this.

Community Voice

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