- The Teen Square's first media-literacy game — the first thing the design review asked for (Game_Concepts.md §2 G1)
- It never asks “is this true?” — from a post alone nobody can answer that. It asks how the post is written, which is answerable
- The scoring rule is told up front: no tells → share · one or two → check first · three or more → don't pass it on
- Six named tricks, every one of them actually used in the feed — the verifier refuses a trick that is defined and never met
- Four of the twelve posts have no tells at all — a game where everything is a hoax teaches distrust of everything, which is its own kind of broken
- No timer anywhere — a feed that hurries you is the exact reflex this game exists to break
- EQ fallback: three wrong decisions in a row pauses the feed for a 4–6 breath, then it resumes. Never a red buzzer
- The whole feed verified before any UI existed (npm run verify:hoax) — the check caught a real post where every line was a tell
- Play-tested on a 430px phone: perfect play scores 12 of 12 and finds 20 of 20, with no console errors and no horizontal overflow
- A painted study-loft interior — the Teen tier still has no interior plates at allplanned
- A second feed, and a mode where the player writes the misleading post and someone else has to catch itplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
