• The Teen Square's first media-literacy game — the first thing the design review asked for (Game_Concepts.md §2 G1)
  • It never asks “is this true?” — from a post alone nobody can answer that. It asks how the post is written, which is answerable
  • The scoring rule is told up front: no tells → share · one or two → check first · three or more → don't pass it on
  • Six named tricks, every one of them actually used in the feed — the verifier refuses a trick that is defined and never met
  • Four of the twelve posts have no tells at all — a game where everything is a hoax teaches distrust of everything, which is its own kind of broken
  • No timer anywhere — a feed that hurries you is the exact reflex this game exists to break
  • EQ fallback: three wrong decisions in a row pauses the feed for a 4–6 breath, then it resumes. Never a red buzzer
  • The whole feed verified before any UI existed (npm run verify:hoax) — the check caught a real post where every line was a tell
  • Play-tested on a 430px phone: perfect play scores 12 of 12 and finds 20 of 20, with no console errors and no horizontal overflow
  • A painted study-loft interior — the Teen tier still has no interior plates at allplanned
  • A second feed, and a mode where the player writes the misleading post and someone else has to catch itplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

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