- Painted 16 watercolour ice lollies, each a different SHAPE and not just a different colour
- When the cloth lifts the row closes ranks — leave a gap and the gap answers the question, and nothing has to be remembered
- None of the four choices is a lolly still standing in the row — otherwise they could all be crossed off by looking, and nothing would need remembering
- The flavour is named under every picture, so the answer never depends on telling two colours apart
- Three, four, five or six lollies — and the longer the row, the longer the look
- A wrong tap buys another look, never a verdict — three of them and the game stops for a breath
- Voice-led at every step, so it plays without reading
- A mode where one MOVES instead of vanishingplanned
- Let Beary be the one who pulls the cloth overplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
