• Idea: the adding is the easy half — holding a lookup table while doing something else is the hard half
  • The key never leaves the screen. This is not a memory test.
  • Read-the-key mode: nine squares, no arithmetic yet
  • Picture sums: look up twice before you add once
  • Colour path: the numbers name colours, tap the dots in order
  • No repeats and no gaps in the key, so a question can never have two answers
  • 3 misses lights the key entries the question needs — the move, not the answer
  • 6 misses breathes, then straight back — no question can be failed
  • A subtract mode, and three-picture sumsplanned
  • A vegetables pool — only carrot and corn are painted so farplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

Community Voice

Help design Kidsquare with us

We want everyone to help shape the activities in Kidsquare — so this is your space to share ideas. Our team reads every one, and builds toward the games you actually want.

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