- Idea: the adding is the easy half — holding a lookup table while doing something else is the hard half
- The key never leaves the screen. This is not a memory test.
- Read-the-key mode: nine squares, no arithmetic yet
- Picture sums: look up twice before you add once
- Colour path: the numbers name colours, tap the dots in order
- No repeats and no gaps in the key, so a question can never have two answers
- 3 misses lights the key entries the question needs — the move, not the answer
- 6 misses breathes, then straight back — no question can be failed
- A subtract mode, and three-picture sumsplanned
- A vegetables pool — only carrot and corn are painted so farplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
