
- Idea: sell the things you designed and count out change
- Reads your Design Studio shelf (empty → go make something first)
- Price each item, then open the stall for a customer
- Tap coins & notes to make exact change; a nudge if it's too much
- Sound, house points per sale, Beary hosts
- "Exactly right!" then the next customer
- Works on every screen
✓ = done · ☐ = planned. Every game is built one step at a time like this.
