• Idea: sell the things you designed and count out change
  • Reads your Design Studio shelf (empty → go make something first)
  • Price each item, then open the stall for a customer
  • Tap coins & notes to make exact change; a nudge if it's too much
  • Sound, house points per sale, Beary hosts
  • "Exactly right!" then the next customer
  • Works on every screen

✓ = done · ☐ = planned. Every game is built one step at a time like this.