• The study phase has no clock; you close the list when you are ready
  • The dial is the LENGTH of the list, not how fast it is snatched away
  • Starts at three and climbs by one each clean round, up to eight
  • EQ: miss a level twice and it steps back down kindly. A game that only ratchets up ends every session on a failure
  • An order mode: not just which things, but the order they came inplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

Community Voice

Help design Kidsquare with us

We want everyone to help shape the activities in Kidsquare — so this is your space to share ideas. Our team reads every one, and builds toward the games you actually want.

Leave your name — if your idea gets built, you earn the “Exclusive” badge, only during this window.

Saved on this device — no login, no password