• Idea: the pleasure is the click of a thing landing exactly where it belongs
  • Eight quests, eight verbs: pull, sort, zip, stick, plug, pop, tear, press
  • The next quest appears as a silhouette the second one lands — that's the hook
  • Scored as an accuracy %, never right-or-wrong
  • Unlimited misses — the piece springs home, nothing is ever lost
  • 2 misses offers a hint · 4 turns it on · 6 buys a breath together
  • Portrait 9:16 filling the phone, plus a true fullscreen button
  • A soft haptic tap the moment a piece seats (on phones)
  • A new quest each week + a shelf that collects everything you've set rightplanned
  • A tightening mode: smaller targets, shorter timing windowsplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.