• Idea: the Kidsquare Shop taught counting change — this one teaches the decision
  • A hundred baht every Saturday, plus three things home asked for
  • The stall mixes what you need with what you merely want
  • Forget a need → a hint that points at it, never a verdict
  • Over budget → it says by how much and lets you put something back
  • Money left over → a treat today, or into the jar
  • Both roads get an equally warm line — neither is the right answer
  • The jar remembers between visits, so saving can take weeks
  • Grandma Pang keeps the stall, and “the method” is one tap away
  • Three misses at the till → a breath, then the method again
  • A teen mode with bills to pay and an emergency fundplanned
  • Let a child name their own goal and set its priceplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.