- Idea: the Kidsquare Shop taught counting change — this one teaches the decision
- A hundred baht every Saturday, plus three things home asked for
- The stall mixes what you need with what you merely want
- Forget a need → a hint that points at it, never a verdict
- Over budget → it says by how much and lets you put something back
- Money left over → a treat today, or into the jar
- Both roads get an equally warm line — neither is the right answer
- The jar remembers between visits, so saving can take weeks
- Grandma Pang keeps the stall, and “the method” is one tap away
- Three misses at the till → a breath, then the method again
- A teen mode with bills to pay and an emergency fundplanned
- Let a child name their own goal and set its priceplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
