• Number nine on the brain-game shortlist (docs/brain-game-roadmap.md)
  • Not a mirror-drawing puzzle: that is a picture of symmetry. This is symmetry doing work
  • The strategy: level the rows, then copy their move in the other row. No looking ahead at all
  • The bot plays perfectly: one that blundered would let a child win by luck and confirm nothing
  • The last level starts balanced, so the player is lost from move one — the method has a precondition
  • The theory is verified exhaustively over 144 positions — the player to move wins iff the rows differ — and the bot lost none of 400 games from a balanced start
  • A three-row mode, where the rule becomes XOR rather than plain equalityplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.