- Idea: no two boards should ever repeat — the child stops their own picture
- Press start and each shape drifts on its own path; stop it whenever
- Most shapes are painted at 68%, so overlaps make a third colour — the Kidsquare logo's own trick
- Circles, blobs and squares — some solid, some glass, some outline only
- The other family is nested colour-band tiles, re-rolling like slot reels
- Squares are cut out and dragged home (tap-then-tap works too)
- Every piece is sampled at 5×5 points; a cut is only used when all pieces look different
- A wrong piece won't go in — a nudge to look at the colours around the gap, a hint button, never a buzzer
- Add a rotate mode — the piece has to be turned the right way up firstplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
