• Idea (from the board game "Compounded"): collect atoms, build a molecule
  • The card shows a skeleton with empty slots + real bonds (SVG, not AI art)
  • Drag an atom from the tray into a slot (finger or mouse) — the right one locks in
  • Tap-an-atom-then-tap-a-slot still works, for anyone who prefers it
  • A wrong atom = a gentle shake + which element the slot wants, never a buzzer
  • Every element has its own soft pastel — told apart by colour AND symbol
  • Fill it → reveal the formula + a fun fact + score the points
  • ~12 real molecules in lib/molecules.ts; 8 cards a round
  • A round-summary of points + the molecules built
  • A hint button (glows a slot + bounces the atom it wants)
  • A run of mis-taps → a breathing pause; Delphi hosts
  • Played on the painted science-lab plate; every panel is frosted glass on the bench
  • Complete it and the flat skeleton becomes a glossy 3-D model of that molecule (code-drawn)
  • All 14 substances painted (a glass of water, a bowl of salt, a gas ring, the Earth…) and shown on the reveal card
  • The lab repainted tall for phones — full screen, nothing cropped off the sides
  • Free-build advance level: no skeleton, atoms drift loose and you bond them yourself
  • Add richer organic moleculesplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

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