- Idea: purpose can't be taught — only heard, if you make room for it
- Stage 1: keep whatever feels true — at least five
- Stage 2: narrow to five. Stage 3: ten head-to-head questions
- Every pair can be answered “equal” — no one is ever forced to choose
- No score, no right answer, and it never types or labels a teen
- The result is three values, each with one question to take away
- The compass is kept with its date, so next time the drift is visible
- It closes by saying values move, and invites them back
- Oat hosts it — he's still learning to stop measuring himself against everyone else
- Let a teen write a line under each value and keep it as their own noteplanned
- Link it to /journal so a year of compasses can be seen at onceplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
