- The standard task-switching paradigm: one card, two questions, the colour says which
- Both runs hold identical work — same cards, same number of each question, proved before either is played (npm run verify:switchcost)
- The blocked run goes first on purpose: practice favours the second run, so a gap that survives it is real
- No verdict on the person — it closes on the move that works: batching
- Arrow keys or F/J work, because this one is measured in milliseconds
- Keep your own numbers across daysplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
