- Idea: an antonyms worksheet should become a thing you change with your hands
- Nine stations: empty/full, dirty/clean, fast/slow, sick/healthy, off/on, out/in, small/big, cold/hot, dark/light
- Five gestures: hold, tap-again-and-again, rub, slide, carry
- The word changes WHILE the thing changes, not at the end of it
- Nothing to get wrong and no timer — the only move is to keep going
- Each pair ends on one true sentence (things get hot because heat goes IN, not because cold comes out)
- The round ends with the whole list of pairs made today, Thai and English
- Every station is code geometry from the brand palette — no AI art
- More stations: wet/dry, loud/quiet, open/closed, long/shortplanned
- Speak the English word aloud the moment it changesplanned
- The placeholder props are Kidsquare paintings now — the medicine and the shopping (coloured discs with a plus on them before), the basket they go into, the balloon that grows, and the light bulb
- The other five stations are still drawn in code, and that is deliberate rather than unfinished: a glass filling, dirt disappearing under a sponge, a wheel genuinely slowing, water going from blue to red, a room brightening — no still picture can do any of it
- The whole point is that the word changes at the same moment the thing does — swapping a moving instrument for a handsome still picture would trade the lesson away for the look
- The balloon uses the painting that already existed rather than the painted ball, because the words around it — in the station and in the intro — say balloon, and the picture has to match the words
✓ = done · ☐ = planned. Every game is built one step at a time like this.
