• The new wall: flat light facets like a real gym panel, drilled with bolt holes, and holds as organic lumps in Kidsquare colours — no two the same
  • The wall ships EMPTY — the game bolts the route on, because the route is the puzzle (empty plates in public/climb)
  • Idea: ordering and counting, by climbing
  • Three levels: 1→6, A→F, then counting by twos
  • Each level opens with a "here's the rule" card
  • After 3 misses the next hold glows to help
  • Sound, Miro hosts, a "cleared every level!" screen
  • A longer struggle → a breathing pause
  • Fills the screen on phone & desktop

✓ = done · ☐ = planned. Every game is built one step at a time like this.