- The new wall: flat light facets like a real gym panel, drilled with bolt holes, and holds as organic lumps in Kidsquare colours — no two the same
- The wall ships EMPTY — the game bolts the route on, because the route is the puzzle (empty plates in public/climb)
- Idea: ordering and counting, by climbing
- Three levels: 1→6, A→F, then counting by twos
- Each level opens with a "here's the rule" card
- After 3 misses the next hold glows to help
- Sound, Miro hosts, a "cleared every level!" screen
- A longer struggle → a breathing pause
- Fills the screen on phone & desktop
✓ = done · ☐ = planned. Every game is built one step at a time like this.
