• Idea from the paper toy: a board full of faces and a card with a plus-shaped hole
  • The method is taught before the first board: start from the rarest face, don't scan
  • Built from the 48 painted feelings — the child stares at faces the whole game
  • Every board is proved to have exactly one answer (npm run verify:pattern)
  • A wrong tap says which face the card wanted and which it found; three buys a breath
  • An optional, pressure-free timing mode for older children who want the challengeplanned
  • Let the board be made of town objects instead of facesplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.