• Idea: take the digits out of sudoku — the logic is untouched
  • Two dials: board size (by age) and number of clues
  • A clash lights the squares it conflicts with — the reason, not a red cross
  • Three worlds, three scenes — and no timer, ever
  • Sound, Beary, and a high-score kept
  • A finish screen that invites a bigger board
  • Fills the screen on phone & desktop

✓ = done · ☐ = planned. Every game is built one step at a time like this.

Community Voice

Help design Kidsquare with us

We want everyone to help shape the activities in Kidsquare — so this is your space to share ideas. Our team reads every one, and builds toward the games you actually want.

Leave your name — if your idea gets built, you earn the “Exclusive” badge, only during this window.

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