- Idea: take the digits out of sudoku — the logic is untouched
- Two dials: board size (by age) and number of clues
- A clash lights the squares it conflicts with — the reason, not a red cross
- Three worlds, three scenes — and no timer, ever
- Sound, Beary, and a high-score kept
- A finish screen that invites a bigger board
- Fills the screen on phone & desktop
✓ = done · ☐ = planned. Every game is built one step at a time like this.

