• Sixteen of the sayings are painted — the same washy watercolour as the veranda behind them
  • The picture is a retrieval cue, not decoration — the image comes back before the words do
  • Painted on the same cream as the card, so each one blends instead of sitting in a pale square
  • A saying with no picture yet shows the words alone, exactly as it always did — never a hole
  • Silver Square had four games to Junior's forty-seven. This is the fifth
  • Chosen as a RETRIEVAL task, not recognition — a different question from the matching game already there
  • Thirty-two Thai sayings, each with its meaning and the English equivalent where one honestly exists
  • Wrong options are other proverbs' real second halves, never invented ones
  • No timer, no score, no streak. Type at 2xl–3xl and every control over 56px
  • EQ fallback: after two misses in a row the board offers the meaning first, as a clue
  • Two ways to play — with the picture or words only. All thirty-two sayings are painted as the Thai scene they describe
  • Four are painted for their meaning rather than their words — no beating, no corpse, no gun on the screen. Checked by npm run verify:proverbs
  • Read the saying aloud through lib/speak, for anyone whose eyes are tiredplanned
  • A where-it-came-from mode: several of these have a story behind themplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.