- Idea: Battleship with the war taken out. You hunt for a turtle instead of sinking someone's fleet — identical deduction, nothing destroyed
- Seven boards: can/can't, have to, present simple, past simple, was/were, present continuous, present perfect
- Six subjects down the side, six actions across the top — every square is one sentence, thirty-six to a sea
- The wrong answers are real learner mistakes — He cans, They runned, She don't — never a random word
- Some squares ask for the negative, marked ✓ or ✗, so both halves of each grammar get practised
- `npm run verify:sea` proves all 1,560 questions — no square can ever offer the right answer twice
- Play Beary or a friend on the same sea — no board to hide, no screen passed face-down
- Beary is wrong about three times in ten, on purpose — so a child watches a mistake survived without fuss
- A wrong answer costs the turn and nothing else, and the reason is given every time — right or wrong
- Three wrong in a row buys a breath together
- The painted sea plate: looking straight down at sunlit water
- Seven painted sea treasures: shoal, turtle, seahorse, chest, shell, starfish, pearl
- A say-it mode: hold the button and speak the sentence instead of picking from threeplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
