• The Shepard–Metzler figures, as the textbooks pose them
  • Compared by canonical form over all 24 rotations of a cube
  • No two options are ever the same figure, so the board cannot be solved by elimination (npm run verify:rotation)
  • A wrong pick explains itself: a mirror, or a figure bent differently
  • 'Turn it for me' really does turn the figure, one step at a time
  • EQ: three misses in a row buys a breath, then the turning aid opens itself
  • Drag to turn the figure freely with a fingerplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

Community Voice

Help design Kidsquare with us

We want everyone to help shape the activities in Kidsquare — so this is your space to share ideas. Our team reads every one, and builds toward the games you actually want.

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