
- Idea: train working memory and sequencing, by climbing
- The wall lights a route hold-by-hold; climb it in order
- Clear it and the route grows by one, endlessly
- A miss doesn't end it — the route shortens, you breathe, then climb on
- Keeps your longest-ever route
- Sound + Leo the host
- Fills the screen on phone & desktop
✓ = done · ☐ = planned. Every game is built one step at a time like this.
