• Idea: train working memory and sequencing, by climbing
  • The wall lights a route hold-by-hold; climb it in order
  • Clear it and the route grows by one, endlessly
  • A miss doesn't end it — the route shortens, you breathe, then climb on
  • Keeps your longest-ever route
  • Sound + Leo the host
  • Fills the screen on phone & desktop

✓ = done · ☐ = planned. Every game is built one step at a time like this.