
- Idea: set sea glass and say who it's for
- Runs on the Design Studio engine, focused on one thing
- Pick parts tray by tray, see it change at once
- Answer "who's it for", then shelve it (kept)
- A warm chime + house points + Beary
- Works on every screen
✓ = done · ☐ = planned. Every game is built one step at a time like this.
