• Idea: follow an instruction about WHERE — left, right, above, below, on the corner
  • The first rungs are a picture to copy, so it opens before reading does
  • 24 shops, each shaped like what it sells — the juice bar is a glass, the bakery a loaf
  • 16 cottages painted to the owner's own village reference — mushroom roof, leaf roof, snail shell
  • Every round is proved to have exactly one answer (npm run verify:shop-town)
  • Drag it, or tap the shop then tap the lot — no drag needed
  • Nothing is marked wrong: a line ticks itself; three nudges buys a breath
  • Paint the grass and the tarmac as watercolour tiles instead of flat fillsplanned
  • A two-player mode: one child reads the orders, the other buildsplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

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