- Number ten, the last on the brain-game shortlist (docs/brain-game-roadmap.md)
- The MAP is the lesson, not the goal: reaching it takes a few taps, understanding the machine means having the map
- The board only draws transitions the player has actually walked
- It calls out the first time a button behaves differently from last time, because that moment is the concept arriving
- Four machines: a three-way lamp, a bolted door, a kettle, and a code gate that only A-B-A opens
- Every machine verified: the goal is reachable, the table is well-formed, and each has a genuinely context-dependent button
- A draw-your-own-map mode, checked against the real machineplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
