• Number ten, the last on the brain-game shortlist (docs/brain-game-roadmap.md)
  • The MAP is the lesson, not the goal: reaching it takes a few taps, understanding the machine means having the map
  • The board only draws transitions the player has actually walked
  • It calls out the first time a button behaves differently from last time, because that moment is the concept arriving
  • Four machines: a three-way lamp, a bolted door, a kettle, and a code gate that only A-B-A opens
  • Every machine verified: the goal is reachable, the table is well-formed, and each has a genuinely context-dependent button
  • A draw-your-own-map mode, checked against the real machineplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

Community Voice

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