- Idea (from the tile worksheets): halves that meet must match in shape AND colour
- Generated edge-first, then the tiles are read off the edges — so a solution always exists
- The halves around the outside are printed as the opening clues
- Judged by the RULE, not an answer sheet — any arrangement where every join matches is right
- Tap a laid tile to pick it back up — no dead end you can't undo
- Drag to place, or tap a tile then tap a cell
- Every motif has its own silhouette (semicircle, bar, triangle, trapezoid, zigzag, ring) — never colour alone
- Ramps 2×2 → 3×3 while narrowing the shape and colour pools, so later boards really do ask more
- A hint (glows an empty cell + bounces the tile that answers it) and a breathing pause after a run of misses
- Add a rotate-the-tile mode and a 4×4 gridplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
