• Idea (from the tile worksheets): halves that meet must match in shape AND colour
  • Generated edge-first, then the tiles are read off the edges — so a solution always exists
  • The halves around the outside are printed as the opening clues
  • Judged by the RULE, not an answer sheet — any arrangement where every join matches is right
  • Tap a laid tile to pick it back up — no dead end you can't undo
  • Drag to place, or tap a tile then tap a cell
  • Every motif has its own silhouette (semicircle, bar, triangle, trapezoid, zigzag, ring) — never colour alone
  • Ramps 2×2 → 3×3 while narrowing the shape and colour pools, so later boards really do ask more
  • A hint (glows an empty cell + bounces the tile that answers it) and a breathing pause after a run of misses
  • Add a rotate-the-tile mode and a 4×4 gridplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

Community Voice

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