- Idea: two hands doing two jobs at once — the same skill as buttons or scissors
- Harder levels swap the sides, so an arm must cross the middle of the body
- Real multi-touch — a tablet reads two live fingers
- On a desktop, one key under each hand — still two hands
- Never timed — four seconds to organise two hands is doing it right
- 13,000 pairs checked — no pair one hand could cover
- Camera mode: the spots float over the live room and real hands reach out and cover them
- No 8MB hand model: it learns the room and watches what covers a spot (lib/hand-cam.ts), so an old phone plays too
- No frame is recorded and none leaves the device
- 422 synthetic frames check the eye: a hand arriving, resting, leaving, and the lights changing (npm run verify:handcam)
- Let the spots be placed to a particular child's reach — today they sit where the finger version puts themplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
