• Bins in a horizontal row with a type glyph on the belly; the rubbish sits above them
  • Two ways to play in one code path: drag it down, or tap the piece then tap a bin
  • An item carries a MATERIAL, not a bin; each level maps materials onto the bins it shows
  • Level 1 is Bangkok's four bins, level 2 a school's finer row, level 3 every bin there is
  • The same bottle is ถังเหลือง on the street and ถังพลาสติก at school — that IS the lesson
  • A colour ↔ type reference card, openable mid-game from the ? button
  • A wrong bin costs nothing: it shakes, the piece goes home, and the nudge says which bin wanted it and why
  • Three misses in a row opens a breathing pause; Poppy hosts
  • The end card tallies the round by type, with percentages and the actual item list — not a mark out of ten
  • Replay re-deals AND re-scatters; a coarse shuffled grid with jitter keeps pieces from ever stacking
  • Repaint the bins as Kidsquare watercolour — the SVG ones are a stand-inplanned
  • All 32 pieces of rubbish are painted watercolour — no emoji stand-ins left
  • Add an infectious-waste level (masks, test kits) and where the local hazardous drop-off isplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

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