• Idea: a first maze, where the walls are hedges grown across a street
  • Stands on Shop Town's own streets and its 40 painted buildings — no new art
  • Only legal steps glow, so a wrong move cannot be made — only a longer walk
  • A solver walks every town before it is drawn (npm run verify:way-home)
  • The nudge lights ONE step, never the route; three of them buys a breath
  • A spoken-directions mode — turn left, go straight, turn right — for older childrenplanned
  • Let the child draw the whole route first, then watch it walkedplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.