• A painted playroom behind it — a game about a shelf belongs in a room that has one
  • The mid-round result is a ✓ banner with a countdown, then it moves on by itself — no press
  • A level icon in the HUD, so you can change level from inside a round
  • The finish card goes through GameShell's overlay, so it is always centred — as a child of the stage it slid off the bottom-left
  • Idea: this does not train the eyes, it trains a method of searching
  • The technique is said out loud: one shelf at a time, left to right — never dart about
  • The difficulty dial is whether the shelf was REORDERED, not how many things are on it
  • Reordered, position tells you nothing — you must compare as sets, a real jump
  • A second mode: which has no pair — where the method is pair-off-and-discard
  • Hints narrow the search, never point at it: 3 rings a shelf · 5 dims the others · 8 breathes
  • Every picture is one of the 145 existing Kidsquare paintings
  • Pools are grouped so one shelf reads as one place, never a lion beside a kettle
  • The washing-line mode: socks on a line, which needs a painted sock setplanned
  • The box mode: match each pile to the box it came out ofplanned
  • The give-it-back mode: each child's own backpack and hatplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

Community Voice

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