• Idea: the lesson is not guessing, it is that questions are not equal — a name rules out one card, a feature rules out half of them
  • Every tag was read off the actual painting — if `wearing a hat` can't be checked by looking, the game is lying
  • Twelve Kidsquare cooks, six ingredients, six kitchen tools
  • Four levels: 6 cooks, 12 cooks, cook+ingredient, then all three — the whole game of Clue
  • Every answer is public — no board to hide, and you get to see what the other player asked
  • Beary always asks the question that halves its own list — a worked example, every single turn
  • Turning cards over is the child's move, not the game's — the helper button exists but is never the default
  • A wrong name costs one turn; everything already ruled out stays ruled out
  • `npm run verify:cooks` proves 800 rounds reason to one answer — it already caught the apple and the banana answering every question identically
  • Eight painted kitchen tools: spoon, whisk, rolling pin, pan, grater, ladle, bowl, board
  • The answer is assembled on a tray — carry a card in, or tap a slot then a card (it used to be a double-tap, which barely works on touch)
  • A painted kitchen behind the boardplanned
  • A three-player mode for the whole familyplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

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