- Idea: the lesson is not guessing, it is that questions are not equal — a name rules out one card, a feature rules out half of them
- Every tag was read off the actual painting — if `wearing a hat` can't be checked by looking, the game is lying
- Twelve Kidsquare cooks, six ingredients, six kitchen tools
- Four levels: 6 cooks, 12 cooks, cook+ingredient, then all three — the whole game of Clue
- Every answer is public — no board to hide, and you get to see what the other player asked
- Beary always asks the question that halves its own list — a worked example, every single turn
- Turning cards over is the child's move, not the game's — the helper button exists but is never the default
- A wrong name costs one turn; everything already ruled out stays ruled out
- `npm run verify:cooks` proves 800 rounds reason to one answer — it already caught the apple and the banana answering every question identically
- Eight painted kitchen tools: spoon, whisk, rolling pin, pan, grater, ladle, bowl, board
- The answer is assembled on a tray — carry a card in, or tap a slot then a card (it used to be a double-tap, which barely works on touch)
- A painted kitchen behind the boardplanned
- A three-player mode for the whole familyplanned
✓ = done · ☐ = planned. Every game is built one step at a time like this.
