• A real go / no-go task — the way inhibition is actually measured
  • Four stars in five are go trials, so the hand builds a habit — there has to be one before there is anything to stop
  • Ratio and spacing checked before it ships: 10–30% red, never two in a row, never before the fourth (npm run verify:nored)
  • The comet has a tail and no points, so a colour-blind child can play
  • Space or Enter works instead of tapping
  • EQ: a slip prints “the hand is faster than the mind — that happens to everybody”, nothing is deducted, and three slips offers the slow speed
  • A two-player mode — who can hold back betterplanned

✓ = done · ☐ = planned. Every game is built one step at a time like this.

Community Voice

Help design Kidsquare with us

We want everyone to help shape the activities in Kidsquare — so this is your space to share ideas. Our team reads every one, and builds toward the games you actually want.

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