The games
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The Junior Square

Ages 6–11

Problem-solving, structured math, reading, and emotional regulation. Gamified and interactive.

Mathematics

Addition through fractions and coordinate planes. Games automatically adapt to your child's skill level, IXL-style.

Problem Solving

Introduction to coding logic, pattern recognition, and spatial reasoning through strategic puzzles.

Control Your Emotion

Tools like The Thought Sorter help kids process anxiety and build a growth mindset.

Design note: A three-phase math journey: Foundation Builders (6–7), Problem Solvers (8–9), and Logical Thinkers (10–11).

The games

17 activities

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Gravity Balance: Block Drop!

Math

Addition & subtraction — drop physics blocks on a scale. (6–7)

Ages 6–71 playerPuzzlesDrag things
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Captain Coin's Toy Shop!

Math

Time & money — act as a cashier. (6–7)

Ages 6–71 playerTownDrag things
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Astro-Math: Starship Racer!

Math

Multiplication & division — steer into the right answer. (8–9)

Ages 8–91 playerSpaceWork it out
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The Great Pizza Fraction Dash!

Math

Slice pizzas to learn fractions. (8–9)

Ages 8–91 playerFoodDrag things
In the making

Metro Architect: Coordinate City!

Logic

Plot X/Y axes to build a digital city. (10–11)

Ages 10–111 playerTownBuild something
In the making

The Story Coder

Creativity

Basic if/then logic to direct a story character's emotional arc.

Ages 8–111 playerPuzzlesBuild something
In the making

The Thought Sorter

EQ

Drag worries into 'Things I Can Control' vs. 'Things I Cannot Control.'

Ages 6–111 playerFeelingsSort into groups
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Camp by the Card

Logic

Ordering and swapping along a trail — alone, or two of you on half a screen each.

Ages 8–111 player2P split screenNatureDrag things
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What Would You Do?

EQ

Real situations with nothing to score — choose, then see what happens next.

Ages 6–111 playerFeelingsTap the answer
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Riddles

Language

Holding several clues at once, then naming the thing they all point at.

Ages 8–111 playerPuzzlesWork it out
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Head to Head

Logic

Answering quickly and accurately at once, with somebody sitting right beside you.

Ages 6–111 player2P split screenPuzzlesTap the answer
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The Big Screen

Community

The question is on the television and the buttons are in everybody’s hand — no clock, so the youngest is not chased.

Ages 7–11Party · phonesHomeTap the answer
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Table Tennis

Logic

Hand and eye together, and reading where the ball will land before it gets there.

Ages 7–111 player1P vs CPU2P split screenPuzzlesDrag things
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Tennis

Logic

A slower beat and a heavier ball — waiting for the moment instead of swinging at it.

Ages 8–111 player1P vs CPU2P split screenPuzzlesDrag things
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Badminton

Logic

Reading something that keeps slowing down — a shuttle never arrives at the speed it left.

Ages 7–111 player1P vs CPU2P split screenPuzzlesDrag things
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The Bean-Bag Ring

Math

Force, direction and one bag knocking another — the last throw can still change everything.

Ages 6–111 player1P vs CPU2P split screenTownDrag things
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Turtle Shells

Math

Adding one to nine under a little pressure, with the same nine at both ends.

Ages 6–91 player1P vs CPU2P split screenAnimalsDrag things