đ§ Thinking ¡ Path 4
Thinking & Problem Solving
Think critically, solve problems effectively, make sound decisions, and improve through reflection.
Play these
43 games on this path â each one grows more than one thing at a time.
AnalysisAges 3â5
The Toy Box Tidy-Up!
âļ Play
Working MemoryAges 3â5Follow Me!
âļ Play
Problem RecognitionAges 6â11Problem Road
âļ Play
ObservationAges 3â5
Whose Shadow?
âļ Play
AnalysisAges 6â11
Whose Tool Is This?
âļ Play
Working MemoryAges 6â11Pattern Path
âļ Play
Working Memory65+
Memory Match
âļ Play
ObservationAges 3â5
Summer I-Spy
âļ Play
Logical Reasoning65+
Picture Sudoku
âļ Play
Logical ReasoningAges 12â17Matrix Logic
âļ Play
ObservationAges 3â5Dress-Up
âļ Play
Working MemoryAges 6â11Route Memory
âļ Play
Attention ControlAges 3â5Key Code
âļ Play
Attention ControlAges 6â11Who Cooked It?
âļ Play
ObservationAges 3â5What's Missing?
âļ Play
Logical ReasoningAges 6â11Brain Teasers
âļ Play
Logical ReasoningAges 6â11Logic Grid
âļ Play
Logical ReasoningAges 12â17Logic Detective
âļ Play
Logical ReasoningAges 6â11
Who Lives Here?
âļ Play
Logical ReasoningAges 6â11Star Garden
âļ Play
ObservationAges 6â11The Missing Piece
âļ Play
AnalysisAges 6â11Sort It Out
âļ Play
Attention ControlAges 6â11The Arcade
âļ Play
Logical ReasoningAges 6â11Riddles
âļ Play
AnalysisAges 3â5Sort It
âļ Play
Planning & OrganizationAges 12â17Plot the Route
âļ Play
Cognitive FlexibilityAges 12â17Task Switch
âļ Play
Cognitive FlexibilityAges 6â11The Rule Changed
âļ Play
Observation65+The Same Leaf
âļ Play
Planning65+The Stone Board
âļ Play
Planning & OrganizationAges 6â11Light Every Lantern
âļ Play
Inhibitory ControlAges 6â11Catch the Planets
âļ Play
Working Memory65+The Recipe I Know
âļ Play
Inhibitory Control65+Cast, Wait, Reel
âļ Play
Attention ControlAges 6+Spot the Change
âļ Play
Attention ControlAges 12â17One Wave at a Time
âļ Play
Working MemoryAges 12â17Constellation Sort
âļ Play
Attention ControlAges 3â5The Song Lanes
âļ Play
Working MemoryAges 12â17Mental Maths Sprint
âļ Play
Inhibitory ControlAges 12â17Focus in Noise
âļ Play
Working MemoryAges 12+Faces & Names
âļ Play
Decision MakingAges 12â17Under Pressure
âļ Play
Organization of ThinkingAges 12â17Order of Events
âļ PlayThese grow it too, along the way
32 games that are mostly about something else, and build this on the side.
Stories on this path
29 stories from real moments in a child's day â each stops so you can choose, then shows what happened, how it felt, and what to take with you.
4.1 Critical Thinking8
4.2 Problem Solving6
4.3 Logical Reasoning1
4.4 Decision Making1
4.5 Analytical Thinking2
4.6 Systems Thinking2
4.10 Evidence-Based Reasoning2
4.12 Executive Function7
What this path is made of
12 skills and 40 things you can actually watch a child do. Not a score â the behaviour itself.
4.1 Critical Thinking
10Evaluating information, questioning assumptions, and forming reasoned judgments.
Observation ¡ Questioning ¡ Information Gathering ¡ Analysis ¡ Logical Reasoning ¡ Evaluation ¡ Decision Making ¡ Problem Identification ¡ Systems Thinking ¡ Reflection & Metacognition
4.2 Problem Solving
10Identifying problems, exploring solutions, and implementing effective actions.
Problem Recognition ¡ Problem Definition ¡ Idea Generation ¡ Planning ¡ Decision Making ¡ Implementation ¡ Testing & Evaluation ¡ Adaptability ¡ Resourcefulness ¡ Reflective Improvement
4.3 Logical Reasoning
Using logic, patterns, and evidence to reach valid conclusions.
Being written
4.4 Decision Making
Making informed, ethical, and thoughtful choices by considering options and consequences.
Being written
4.5 Analytical Thinking
Breaking down complex information into smaller parts to understand relationships and patterns.
Being written
4.6 Systems Thinking
Understanding how different parts interact within a whole and recognizing cause-and-effect relationships.
Being written
4.7 Computational Thinking
Using decomposition, pattern recognition, abstraction, and algorithms to solve problems.
Being written
4.8 Strategic Thinking
Planning ahead, anticipating challenges, and selecting effective approaches to achieve goals.
Being written
4.9 Reflective Thinking
Reviewing experiences, evaluating outcomes, and improving future actions through reflection.
Being written
4.10 Evidence-Based Reasoning
Using facts, observations, and reliable evidence to support conclusions and decisions.
Being written
4.11 Creativity
10Imagination ¡ Idea Generation ¡ Curiosity ¡ Creative Expression ¡ Innovation ¡ Flexible Thinking ¡ Experimentation ¡ Storytelling ¡ Design Thinking ¡ Appreciation of Creativity
4.12 Executive Function
10Working Memory ¡ Inhibitory Control ¡ Cognitive Flexibility ¡ Attention Control ¡ Planning & Organization ¡ Time Management ¡ Task Initiation ¡ Goal-Directed Persistence ¡ Self-Monitoring ¡ Organization of Thinking
you decide


