๐ง Thinking ยท Path 4
Thinking & Problem Solving
Think critically, solve problems effectively, make sound decisions, and improve through reflection.
Play these
43 games on this path โ each one grows more than one thing at a time.
Analysis
The Toy Box Tidy-Up!
Sort each item into the matching colour bin.
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Working MemoryFollow Me!
Watch the order Miro shows you, then tap it back.
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Problem RecognitionProblem Road
Real problems come at you down a three-lane road โ it's pouring and you have to get to school, you broke a glass, you fell out with your sister. Steer into the choice that actually helps. Lean the tablet to drive.
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Observation
Whose Shadow?
A duck, a giraffe and a key have all left their shadows on the grass. Drag each picture back onto the shadow with the same shape โ or tap the picture, then tap the shadow.
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Analysis
Whose Tool Is This?
Give each tool back to the grown-up whose job it belongs to.
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Working MemoryPattern Path
Remember and repeat the glowing pattern.
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Working Memory
Memory Match
Flip and match the pairs.
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Observation
Summer I-Spy
Find every crab, every ice cream, every shell โ and count as you go.
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Logical Reasoning
Picture Sudoku
Sudoku with no numbers. Every row, column and box gets one of each.
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Logical ReasoningMatrix Logic
Nine cells, the last one missing. One rule runs across, another runs down โ find the piece that is right both ways.
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ObservationDress-Up
Dress her: pick a cut, a colour and a pattern and she puts it on โ 112 outfits, none of them wrong. Then hunt the three who match, or the three who don't.
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Working MemoryRoute Memory
The wall lights a route hold-by-hold. Watch, remember, then climb the growing sequence.
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Attention ControlKey Code
The key says what each picture is worth โ then every question is asked in pictures. Look it up, then add. Or follow a colour sequence round the ring.
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Attention ControlWho Cooked It?
Somebody in this kitchen cooked it. Ask yes-or-no questions, turn over the faces it cannot be, and name them before Beary does. Four levels โ up to who, with what, and using which tool.
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ObservationWhat's Missing?
Two shelves, and one thing has gone from the second โ find it. Or find the one thing on the line with no pair.
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Logical ReasoningBrain Teasers
Read a riddle, think it through, then reveal the answer and the reasoning behind it โ gentle trick questions for every age, no scores, no pressure.
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Logical ReasoningLogic Grid
Read the clues and fill a โ / โ grid to deduce who matches what โ over a hundred puzzles, from a gentle 3-child riddle up to an interlocking mansion mystery.
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Logical Reasoning
Who Lives Here?
Read each friend's position clue โ which floor, which end window, who they live next to โ and move everyone into the right window of the building. From a friendly 2ร4 up to a busy 4ร6.
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Logical ReasoningStar Garden
Grow one star in every row, every column and every colour bed โ and never let two stars touch. A gentle logic puzzle with exactly one answer.
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ObservationThe Missing Piece
Press start, let the shapes drift, stop them where you like โ then find where each cut-out piece came from and drag it home.
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AnalysisSort It Out
A pile of things and nowhere to put them. Sort each one into the right box โ animals, food, things at home, or land, water and sky โ then line others up from smallest to biggest. A wrong box only shakes its head.
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Attention ControlThe Arcade
Five games, thirty seconds each: tap the number, spot the odd colour, add fast, find the only matching pair, and count the dots before they vanish. The only score to beat is your own.
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Logical ReasoningRiddles
โI have teeth but cannot eat, and I open the door.โ Hold every clue at once, type what it must be โ and the painted answer comes out to meet you.
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AnalysisSort It
Two baskets and one rule. Drag each painted thing to the side it belongs on โ land or water, eat it or use it, inside or outside โ and find the one or two that make you stop and think.
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Planning & OrganizationPlot the Route
Move three lanterns onto three posts โ in the fewest moves there are. Plan it backwards, from the goal.
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Cognitive FlexibilityTask Switch
The sorting rule changes without telling you. Find it from the ticks and crosses โ one miss rules one out.
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Cognitive FlexibilityThe Rule Changed
Sort the cards by the rule on the sign โ and when the sign changes, let the old rule go.
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ObservationThe Same Leaf
Two of the leaves on the table are exactly the same leaf. Find them โ and hear what the near-misses differ in.
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PlanningThe Stone Board
Three stones each on the tea-house board. Place them, slide them, make a line of three โ against a partner who tells you how hard they play.
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Planning & OrganizationLight Every Lantern
Walk the forest paths and light every lantern in one go, never passing through one twice. Start where you have the fewest ways out.
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Inhibitory ControlDon't Press Red
Tap every star that comes past โ except the red comet. Slipping is normal: the hand really is faster than the mind.
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Working MemoryThe Recipe I Know
Put the steps of a dish you have cooked a thousand times back in order โ your order. Only the steps that truly cannot swap are held.
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Inhibitory ControlCast, Wait, Reel
Cast the line, wait โ really wait โ and pull when the float goes under. Pulling early costs nothing at all.
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Attention ControlSpot the Change
Two shelves and one difference: something moved, grew, shrank, swapped places or turned up. Find it in the lower picture.
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Attention ControlOne Wave at a Time
Two runs, exactly the same work, and only the order changes. The gap between your two times is the price of switching.
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Working MemoryConstellation Sort
Sort by colour. Then by colour and size at once. Then the same, while the groups fill up and close โ no clock, because load is not speed.
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Attention ControlThe Song Lanes
Twinkle Twinkle, Old MacDonald and Row Your Boat come down four lanes of light. Tap them as they land โ and miss all you like: the tune plays every note anyway.
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Working MemoryMental Maths Sprint
Start at seven, add eight, times two, take away five. Nothing is written down and every step moves the number โ so the trick is to say each answer out loud before the next step arrives.
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Inhibitory ControlFocus in Noise
The word says one colour, the ink is another, and the answer is always the ink. Reading is automatic by now โ so the wrong answer gets there first, every single time.
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Working MemoryFaces & Names
Meet three, five or seven of the valley at the festival, then say who is who. A face gives you a hundred hooks and a name gives you none โ so the game shows you how to make one.
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Decision MakingUnder Pressure
Six ordinary situations, a short clock, and one rule given to you before it starts. People who decide fast are not thinking faster โ they decided in advance what they were deciding by.
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Organization of ThinkingOrder of Events
How rain falls, how bread rises, how a message crosses the ocean โ eight steps, shuffled. Pin the ends first, then squeeze inwards.
โถ PlayThese grow it too, along the way
32 games that are mostly about something else, and build this on the side.
What this path is made of
12 skills and 40 things you can actually watch a child do. Not a score โ the behaviour itself.
4.1 Critical Thinking
10Evaluating information, questioning assumptions, and forming reasoned judgments.
Observation ยท Questioning ยท Information Gathering ยท Analysis ยท Logical Reasoning ยท Evaluation ยท Decision Making ยท Problem Identification ยท Systems Thinking ยท Reflection & Metacognition
4.2 Problem Solving
10Identifying problems, exploring solutions, and implementing effective actions.
Problem Recognition ยท Problem Definition ยท Idea Generation ยท Planning ยท Decision Making ยท Implementation ยท Testing & Evaluation ยท Adaptability ยท Resourcefulness ยท Reflective Improvement
4.3 Logical Reasoning
Using logic, patterns, and evidence to reach valid conclusions.
Being written
4.4 Decision Making
Making informed, ethical, and thoughtful choices by considering options and consequences.
Being written
4.5 Analytical Thinking
Breaking down complex information into smaller parts to understand relationships and patterns.
Being written
4.6 Systems Thinking
Understanding how different parts interact within a whole and recognizing cause-and-effect relationships.
Being written
4.7 Computational Thinking
Using decomposition, pattern recognition, abstraction, and algorithms to solve problems.
Being written
4.8 Strategic Thinking
Planning ahead, anticipating challenges, and selecting effective approaches to achieve goals.
Being written
4.9 Reflective Thinking
Reviewing experiences, evaluating outcomes, and improving future actions through reflection.
Being written
4.10 Evidence-Based Reasoning
Using facts, observations, and reliable evidence to support conclusions and decisions.
Being written
4.11 Creativity
10Imagination ยท Idea Generation ยท Curiosity ยท Creative Expression ยท Innovation ยท Flexible Thinking ยท Experimentation ยท Storytelling ยท Design Thinking ยท Appreciation of Creativity
4.12 Executive Function
10Working Memory ยท Inhibitory Control ยท Cognitive Flexibility ยท Attention Control ยท Planning & Organization ยท Time Management ยท Task Initiation ยท Goal-Directed Persistence ยท Self-Monitoring ยท Organization of Thinking

