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🧠 Thinking · Path 4

Thinking & Problem Solving

Think critically, solve problems effectively, make sound decisions, and improve through reflection.

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43 games on this path — each one grows more than one thing at a time.

AnalysisAges 3–5

The Toy Box Tidy-Up!

â–ļ Play
AnalysisCare for BelongingsHome Living Skills
Working MemoryAges 3–5

Follow Me!

â–ļ Play
Working MemoryAttention ControlFollowing Instructions
Problem RecognitionAges 6–11

Problem Road

â–ļ Play
Problem RecognitionDecision MakingIdea Generation
ObservationAges 3–5

Whose Shadow?

â–ļ Play
ObservationGeometry & Spatial ReasoningAttention Control
AnalysisAges 6–11

Whose Tool Is This?

â–ļ Play
AnalysisVocabulary DevelopmentCommunity Participation
Working MemoryAges 6–11

Pattern Path

â–ļ Play
Working MemoryPatterns & Algebraic ThinkingAttention Control
Working Memory65+

Memory Match

â–ļ Play
Working MemoryAttention Control
ObservationAges 3–5

Summer I-Spy

â–ļ Play
ObservationNumber SenseAttention Control
Logical Reasoning65+

Picture Sudoku

â–ļ Play
Logical ReasoningWorking MemoryMathematical Reasoning
Logical ReasoningAges 12–17

Matrix Logic

â–ļ Play
Logical ReasoningPatterns & Algebraic ThinkingObservation
ObservationAges 3–5

Dress-Up

â–ļ Play
ObservationAttention ControlAnalysis
Working MemoryAges 6–11

Route Memory

â–ļ Play
Working MemoryPlanningGross & Fine Motor Skills
Attention ControlAges 3–5

Key Code

â–ļ Play
Attention ControlOperations & CalculationWorking Memory
Attention ControlAges 6–11

Who Cooked It?

â–ļ Play
Attention ControlWorking MemoryListening for Understanding
ObservationAges 3–5

What's Missing?

â–ļ Play
ObservationAttention ControlWorking Memory
Logical ReasoningAges 6–11

Brain Teasers

â–ļ Play
Logical ReasoningQuestioningReflection & Metacognition
Logical ReasoningAges 6–11

Logic Grid

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Logical ReasoningAnalysisProblem Definition
Logical ReasoningAges 12–17

Logic Detective

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Logical ReasoningEvaluationAnalysis
Logical ReasoningAges 6–11

Who Lives Here?

â–ļ Play
Logical ReasoningGeometry & Spatial ReasoningReading Comprehension
Logical ReasoningAges 6–11

Star Garden

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Logical ReasoningTesting & EvaluationMathematical Reasoning
ObservationAges 6–11

The Missing Piece

â–ļ Play
ObservationGeometry & Spatial ReasoningAttention Control
AnalysisAges 6–11

Sort It Out

â–ļ Play
AnalysisScientific ObservationLogical Reasoning
Attention ControlAges 6–11

The Arcade

â–ļ Play
Attention ControlOperations & CalculationInhibitory Control
Logical ReasoningAges 6–11

Riddles

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Logical ReasoningReading ComprehensionWorking Memory
AnalysisAges 3–5

Sort It

â–ļ Play
AnalysisLogical ReasoningScientific Observation
Planning & OrganizationAges 12–17

Plot the Route

â–ļ Play
Planning & OrganizationPlanningWorking Memory
Cognitive FlexibilityAges 12–17

Task Switch

â–ļ Play
Cognitive FlexibilityAdaptabilityAttention Control
Cognitive FlexibilityAges 6–11

The Rule Changed

â–ļ Play
Cognitive FlexibilityAttention ControlWorking Memory
Observation65+

The Same Leaf

â–ļ Play
ObservationAttention ControlScientific Observation
Planning65+

The Stone Board

â–ļ Play
PlanningLogical ReasoningPlanning & Organization
Planning & OrganizationAges 6–11

Light Every Lantern

â–ļ Play
Planning & OrganizationPlanningGeometry & Spatial Reasoning
Inhibitory ControlAges 6–11

Catch the Planets

â–ļ Play
Inhibitory ControlAttention ControlSelf-Monitoring
Working Memory65+

The Recipe I Know

â–ļ Play
Working MemoryFood Preparation & NutritionPractical Problem Solving
Inhibitory Control65+

Cast, Wait, Reel

â–ļ Play
Inhibitory ControlAttention ControlTime & Daily Routine Management
Attention ControlAges 6+

Spot the Change

â–ļ Play
Attention ControlObservationWorking Memory
Attention ControlAges 12–17

One Wave at a Time

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Attention ControlTime ManagementSelf-Monitoring
Working MemoryAges 12–17

Constellation Sort

â–ļ Play
Working MemoryAttention ControlObservation
Attention ControlAges 3–5

The Song Lanes

â–ļ Play
Attention ControlReading FluencyCreative Expression
Working MemoryAges 12–17

Mental Maths Sprint

â–ļ Play
Working MemoryComputational NumeracyOperations & Calculation
Inhibitory ControlAges 12–17

Focus in Noise

â–ļ Play
Inhibitory ControlAttention ControlSelf-Monitoring
Working MemoryAges 12+

Faces & Names

â–ļ Play
Working MemoryObservationConversation Skills
Decision MakingAges 12–17

Under Pressure

â–ļ Play
Decision MakingPlanning & OrganizationStress Management
Organization of ThinkingAges 12–17

Order of Events

â–ļ Play
Organization of ThinkingPlanningSystems Thinking

Stories on this path

29 stories from real moments in a child's day — each stops so you can choose, then shows what happened, how it felt, and what to take with you.

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What this path is made of

12 skills and 40 things you can actually watch a child do. Not a score — the behaviour itself.

4.1 Critical Thinking

10

Evaluating information, questioning assumptions, and forming reasoned judgments.

Observation ¡ Questioning ¡ Information Gathering ¡ Analysis ¡ Logical Reasoning ¡ Evaluation ¡ Decision Making ¡ Problem Identification ¡ Systems Thinking ¡ Reflection & Metacognition

4.2 Problem Solving

10

Identifying problems, exploring solutions, and implementing effective actions.

Problem Recognition ¡ Problem Definition ¡ Idea Generation ¡ Planning ¡ Decision Making ¡ Implementation ¡ Testing & Evaluation ¡ Adaptability ¡ Resourcefulness ¡ Reflective Improvement

4.3 Logical Reasoning

Using logic, patterns, and evidence to reach valid conclusions.

Being written

4.4 Decision Making

Making informed, ethical, and thoughtful choices by considering options and consequences.

Being written

4.5 Analytical Thinking

Breaking down complex information into smaller parts to understand relationships and patterns.

Being written

4.6 Systems Thinking

Understanding how different parts interact within a whole and recognizing cause-and-effect relationships.

Being written

4.7 Computational Thinking

Using decomposition, pattern recognition, abstraction, and algorithms to solve problems.

Being written

4.8 Strategic Thinking

Planning ahead, anticipating challenges, and selecting effective approaches to achieve goals.

Being written

4.9 Reflective Thinking

Reviewing experiences, evaluating outcomes, and improving future actions through reflection.

Being written

4.10 Evidence-Based Reasoning

Using facts, observations, and reliable evidence to support conclusions and decisions.

Being written

4.11 Creativity

10

Imagination ¡ Idea Generation ¡ Curiosity ¡ Creative Expression ¡ Innovation ¡ Flexible Thinking ¡ Experimentation ¡ Storytelling ¡ Design Thinking ¡ Appreciation of Creativity

4.12 Executive Function

10

Working Memory ¡ Inhibitory Control ¡ Cognitive Flexibility ¡ Attention Control ¡ Planning & Organization ¡ Time Management ¡ Task Initiation ¡ Goal-Directed Persistence ¡ Self-Monitoring ¡ Organization of Thinking